Effective and nonintrusive manner to promote a product
Effective and nonintrusive manner to promote a product
Provide a real-world example or describe a hypothetical situation in which a legitimate organization used spam in an effective and nonintrusive manner to promote a product or service.
Question 2 – 250 words before reference
Please describe a case that has been in the news recently and describe what harm can be done by the unlawful intrusion into the computer of another.
Question 3 – 100 words before reference- Reply to AbhiramKeshannagari
One of the facts that cannot be overlooked is that the number of hackers has continued to increase every day. This is why we are experiencing an increased number of hacking and invasion activities. According to Goldman, (2020), hackers use their skills to unlawfully intrude into the computer of another. When this happens, the owner of the computer is more likely to lose his confidential data. A recent example of unlawful intrusion is the Silver Sparrow Malware and CD Projekt Red Breached. The target of this unlawful intrusion was Mac. A novel JavaScript malware downloader was used. Also, a Remote Access Trojan (RAT) was used in the attack. The hackers intended to infect computers with malware so that they can have easy access to the stored data. As a result of the attack, more than 30,000 computers were infected.
One of the harms that can be done by unlawful intrusion into the computer of another is data loss (Singer & Friedman, 2014). For example, the Silver Sparrow Mac Malware was used to infect over 30,000 computers to make it easy for hackers to steal information. Once a computer has been unlawfully intruded on, the hacker will steal all the files and then use them to enrich themselves. In most cases, hackers ask for ransom so that they can release the stolen files. The best thing a user can do to avoid such problems is to ensure that he runs regular scans as well as performing threat hunting. Users should also have an up-to-date antivirus that will protect their devices from being infected by malware.
References
Goldman, E. (2020). Internet Law Cases & Materials. Santa Clara University.
Singer, P. W., & Friedman, A. (2014). Cybersecurity: What everyone needs to know. oupusa.
Question 4 – 100 words before reference Reply to Sourabh Jain
In 2011, the PlayStation Network was compromised, exposing the sensitive information of 77 million people. It was the biggest security breach ever to strike console players, and it had massive ramifications for PlayStation, both in the short term for consumers who were left without access to online services for weeks, and in the long term as Sony tried to regain consumer confidence. Sony had estimated that the PlayStation Network hack would cost them about 14 billion yen ($171 million). They also expected a crash in their stock price around the world. Apart from the financial losses that Sony dealt with, they were also facing a chunk of legal cases for this hack. Kristopher Johns, an Alabama native, filed a lawsuit in California accusing Sony of failing to take “fair care to protect, encrypt, and preserve the confidential and confidential data of its customers.” He wasn’t the only one who had filed a lawsuit against Sony. Many other individuals had filed separate cases against Sony for the loss of their personal data in this hack. Some top execs and government official had said that it is reassuring that the attack was directed at a gaming service rather than a bank. Although the hackers couldn’t do much they could’ve erased, changed or sold the personal data of the users. They could’ve also made changes to the PlayStation Network’s code and caused issues with the user’s hardware. The variety of information that was available to them and the damage they could’ve caused to users with this information was very high. Users could only thank their lucky stars that the hackers had decided not to use any of this information for personal gains and this was caught before they could.
Reference
Bolanle A. Olaniran, Andrew Potter, Katy A. Ross, & Brad Johnson. (2014). A Gamer’s Nightmare: An Analysis of the Sony PlayStation Hacking Crisis. Journal of Risk Analysis and Crisis Response (JRACR), 4(3). https://doi.org/10.2991/jrarc.2014.4.3.4
Effective and nonintrusive manner to promote a product